+
+if (defined $makefiles{'osx'}) {
+ $dirpfx = &dirpfx($makefiles{'osx'}, "/");
+
+ ##-- Mac OS X makefile
+ open OUT, ">$makefiles{'osx'}"; select OUT;
+ print
+ "# Makefile for $project_name under Mac OS X.\n".
+ "#\n# This file was created by `mkfiles.pl' from the `Recipe' file.\n".
+ "# DO NOT EDIT THIS FILE DIRECTLY; edit Recipe or mkfiles.pl instead.\n";
+ # gcc command line option is -D not /D
+ ($_ = $help) =~ s/([=" ])\/D/\1-D/gs;
+ print $_;
+ print
+ "CC = \$(TOOLPATH)gcc\n".
+ "\n".
+ &splitline("CFLAGS = -O2 -Wall -Werror -g " .
+ (join " ", map {"-I$dirpfx$_"} @srcdirs))."\n".
+ "MLDFLAGS = -framework Cocoa\n".
+ "ULDFLAGS =\n".
+ "\n" .
+ $makefile_extra{'osx'}->{'vars'} .
+ "\n" .
+ &splitline("all:" . join "", map { " $_" } &progrealnames("MX:U")) .
+ "\n";
+ foreach $p (&prognames("MX")) {
+ ($prog, $type) = split ",", $p;
+ $objstr = &objects($p, "X.o", undef, undef);
+ $icon = &special($p, ".icns");
+ $infoplist = &special($p, "info.plist");
+ print "${prog}.app:\n\tmkdir -p \$\@\n";
+ print "${prog}.app/Contents: ${prog}.app\n\tmkdir -p \$\@\n";
+ print "${prog}.app/Contents/MacOS: ${prog}.app/Contents\n\tmkdir -p \$\@\n";
+ $targets = "${prog}.app/Contents/MacOS/$prog";
+ if (defined $icon) {
+ print "${prog}.app/Contents/Resources: ${prog}.app/Contents\n\tmkdir -p \$\@\n";
+ print "${prog}.app/Contents/Resources/${prog}.icns: ${prog}.app/Contents/Resources $icon\n\tcp $icon \$\@\n";
+ $targets .= " ${prog}.app/Contents/Resources/${prog}.icns";
+ }
+ if (defined $infoplist) {
+ print "${prog}.app/Contents/Info.plist: ${prog}.app/Contents/Resources $infoplist\n\tcp $infoplist \$\@\n";
+ $targets .= " ${prog}.app/Contents/Info.plist";
+ }
+ $targets .= " \$(${prog}_extra)";
+ print &splitline("${prog}: $targets", 69) . "\n\n";
+ print &splitline("${prog}.app/Contents/MacOS/$prog: ".
+ "${prog}.app/Contents/MacOS " . $objstr), "\n";
+ $libstr = &objects($p, undef, undef, "-lX");
+ print &splitline("\t\$(CC)" . $mw . " \$(MLDFLAGS) -o \$@ " .
+ $objstr . " $libstr", 69), "\n\n";
+ }
+ foreach $p (&prognames("U")) {
+ ($prog, $type) = split ",", $p;
+ $objstr = &objects($p, "X.o", undef, undef);
+ print &splitline($prog . ": " . $objstr), "\n";
+ $libstr = &objects($p, undef, undef, "-lX");
+ print &splitline("\t\$(CC)" . $mw . " \$(ULDFLAGS) -o \$@ " .
+ $objstr . " $libstr", 69), "\n\n";
+ }
+ foreach $d (&deps("X.o", undef, $dirpfx, "/")) {
+ if ($forceobj{$d->{obj_orig}}) {
+ printf("%s: FORCE\n", $d->{obj});
+ } else {
+ print &splitline(sprintf("%s: %s", $d->{obj},
+ join " ", @{$d->{deps}})), "\n";
+ }
+ $firstdep = $d->{deps}->[0];
+ if ($firstdep =~ /\.c$/) {
+ print "\t\$(CC) \$(COMPAT) \$(FWHACK) \$(CFLAGS) \$(XFLAGS) -c \$<\n";
+ } elsif ($firstdep =~ /\.m$/) {
+ print "\t\$(CC) -x objective-c \$(COMPAT) \$(FWHACK) \$(CFLAGS) \$(XFLAGS) -c \$<\n";
+ }
+ }
+ print "\n".$makefile_extra{'osx'}->{'end'};
+ print "\nclean:\n".
+ "\trm -f *.o *.dmg". (join "", map { " $_" } &progrealnames("U")) . "\n".
+ "\trm -rf *.app\n";
+ "\n".
+ "FORCE:\n";
+ select STDOUT; close OUT;
+}
+
+if (defined $makefiles{'devcppproj'}) {
+ $dirpfx = &dirpfx($makefiles{'devcppproj'}, "\\");
+ $orig_dir = cwd;
+
+ ##-- Dev-C++ 5 projects
+ #
+ # Note: All files created in this section are written in binary
+ # mode to prevent any posibility of misinterpreted line endings.
+ # I don't know if Dev-C++ is as touchy as MSVC with LF-only line
+ # endings. But however, CRLF line endings are the common way on
+ # Win32 machines where Dev-C++ is running.
+ # Hence, in order for mkfiles.pl to generate CRLF project files
+ # even when run from Unix, I make sure all files are binary and
+ # explicitly write the CRLFs.
+ #
+ # Create directories if necessary
+ mkdir $makefiles{'devcppproj'}
+ if(! -d $makefiles{'devcppproj'});
+ chdir $makefiles{'devcppproj'};
+ @deps = &deps("X.obj", "X.res", $dirpfx, "\\", "devcppproj");
+ %all_object_deps = map {$_->{obj} => $_->{deps}} @deps;
+ # Make dir names FAT/NTFS compatible
+ my @srcdirs = @srcdirs;
+ for ($i=0; $i<@srcdirs; $i++) {
+ $srcdirs[$i] =~ s/\//\\/g;
+ $srcdirs[$i] =~ s/\\$//;
+ }
+ # Create the project files
+ # Get names of all Windows projects (GUI and console)
+ my @prognames = &prognames("G:C");
+ foreach $progname (@prognames) {
+ create_devcpp_project(\%all_object_deps, $progname);
+ }
+
+ sub create_devcpp_project {
+ my ($all_object_deps, $progname) = @_;
+ # Construct program's dependency info (Taken from 'vcproj', seems to work right here, too.)
+ %seen_objects = ();
+ %lib_files = ();
+ %source_files = ();
+ %header_files = ();
+ %resource_files = ();
+ @object_files = split " ", &objects($progname, "X.obj", "X.res", "X.lib");
+ foreach $object_file (@object_files) {
+ next if defined $seen_objects{$object_file};
+ $seen_objects{$object_file} = 1;
+ if($object_file =~ /\.lib$/io) {
+ $lib_files{$object_file} = 1;
+ next;
+ }
+ $object_deps = $all_object_deps{$object_file};
+ foreach $object_dep (@$object_deps) {
+ if($object_dep =~ /\.c$/io) {
+ $source_files{$object_dep} = 1;
+ next;
+ }
+ if($object_dep =~ /\.h$/io) {
+ $header_files{$object_dep} = 1;
+ next;
+ }
+ if($object_dep =~ /\.(rc|ico)$/io) {
+ $resource_files{$object_dep} = 1;
+ next;
+ }
+ }
+ }
+ $libs = join " ", sort keys %lib_files;
+ @source_files = sort keys %source_files;
+ @header_files = sort keys %header_files;
+ @resources = sort keys %resource_files;
+ ($windows_project, $type) = split ",", $progname;
+ mkdir $windows_project
+ if(! -d $windows_project);
+ chdir $windows_project;
+
+ $subsys = ($type eq "G") ? "0" : "1"; # 0 = Win32 GUI, 1 = Win32 Console
+ open OUT, ">$windows_project.dev"; binmode OUT; select OUT;
+ print
+ "# DEV-C++ 5 Project File - $windows_project.dev\r\n".
+ "# ** DO NOT EDIT **\r\n".
+ "\r\n".
+ # No difference between DEBUG and RELEASE here as in 'vcproj', because
+ # Dev-C++ does not support mutiple compilation profiles in one single project.
+ # (At least I can say this for Dev-C++ 5 Beta)
+ "[Project]\r\n".
+ "FileName=$windows_project.dev\r\n".
+ "Name=$windows_project\r\n".
+ "Ver=1\r\n".
+ "IsCpp=1\r\n".
+ "Type=$subsys\r\n".
+ # Multimon is disabled here, as Dev-C++ (Version 5 Beta) does not have multimon.h
+ "Compiler=-W -D__GNUWIN32__ -DWIN32 -DNDEBUG -D_WINDOWS -DNO_MULTIMON -D_MBCS_\@\@_\r\n".
+ "CppCompiler=-W -D__GNUWIN32__ -DWIN32 -DNDEBUG -D_WINDOWS -DNO_MULTIMON -D_MBCS_\@\@_\r\n".
+ "Includes=" . (join ";", map {"..\\..\\$dirpfx$_"} @srcdirs) . "\r\n".
+ "Linker=-ladvapi32 -lcomctl32 -lcomdlg32 -lgdi32 -limm32 -lshell32 -luser32 -lwinmm -lwinspool_\@\@_\r\n".
+ "Libs=\r\n".
+ "UnitCount=" . (@source_files + @header_files + @resources) . "\r\n".
+ "Folders=\"Header Files\",\"Resource Files\",\"Source Files\"\r\n".
+ "ObjFiles=\r\n".
+ "PrivateResource=${windows_project}_private.rc\r\n".
+ "ResourceIncludes=..\\..\\..\\WINDOWS\r\n".
+ "MakeIncludes=\r\n".
+ "Icon=\r\n". # It's ok to leave this blank.
+ "ExeOutput=\r\n".
+ "ObjectOutput=\r\n".
+ "OverrideOutput=0\r\n".
+ "OverrideOutputName=$windows_project.exe\r\n".
+ "HostApplication=\r\n".
+ "CommandLine=\r\n".
+ "UseCustomMakefile=0\r\n".
+ "CustomMakefile=\r\n".
+ "IncludeVersionInfo=0\r\n".
+ "SupportXPThemes=0\r\n".
+ "CompilerSet=0\r\n".
+ "CompilerSettings=0000000000000000000000\r\n".
+ "\r\n";
+ $unit_count = 1;
+ foreach $source_file (@source_files) {
+ print
+ "[Unit$unit_count]\r\n".
+ "FileName=..\\..\\$source_file\r\n".
+ "Folder=Source Files\r\n".
+ "Compile=1\r\n".
+ "CompileCpp=0\r\n".
+ "Link=1\r\n".
+ "Priority=1000\r\n".
+ "OverrideBuildCmd=0\r\n".
+ "BuildCmd=\r\n".
+ "\r\n";
+ $unit_count++;
+ }
+ foreach $header_file (@header_files) {
+ print
+ "[Unit$unit_count]\r\n".
+ "FileName=..\\..\\$header_file\r\n".
+ "Folder=Header Files\r\n".
+ "Compile=1\r\n".
+ "CompileCpp=1\r\n". # Dev-C++ want's to compile all header files with both compilers C and C++. It does not hurt.
+ "Link=1\r\n".
+ "Priority=1000\r\n".
+ "OverrideBuildCmd=0\r\n".
+ "BuildCmd=\r\n".
+ "\r\n";
+ $unit_count++;
+ }
+ foreach $resource_file (@resources) {
+ if ($resource_file =~ /.*\.(ico|cur|bmp|dlg|rc2|rct|bin|rgs|gif|jpg|jpeg|jpe)/io) { # Default filter as in 'vcproj'
+ $Compile = "0"; # Don't compile images and other binary resource files
+ $CompileCpp = "0";
+ } else {
+ $Compile = "1";
+ $CompileCpp = "1"; # Dev-C++ want's to compile all .rc files with both compilers C and C++. It does not hurt.
+ }
+ print
+ "[Unit$unit_count]\r\n".
+ "FileName=..\\..\\$resource_file\r\n".
+ "Folder=Resource Files\r\n".
+ "Compile=$Compile\r\n".
+ "CompileCpp=$CompileCpp\r\n".
+ "Link=0\r\n".
+ "Priority=1000\r\n".
+ "OverrideBuildCmd=0\r\n".
+ "BuildCmd=\r\n".
+ "\r\n";
+ $unit_count++;
+ }
+ #Note: By default, [VersionInfo] is not used.
+ print
+ "[VersionInfo]\r\n".
+ "Major=0\r\n".
+ "Minor=0\r\n".
+ "Release=1\r\n".
+ "Build=1\r\n".
+ "LanguageID=1033\r\n".
+ "CharsetID=1252\r\n".
+ "CompanyName=\r\n".
+ "FileVersion=0.1\r\n".
+ "FileDescription=\r\n".
+ "InternalName=\r\n".
+ "LegalCopyright=\r\n".
+ "LegalTrademarks=\r\n".
+ "OriginalFilename=$windows_project.exe\r\n".
+ "ProductName=$windows_project\r\n".
+ "ProductVersion=0.1\r\n".
+ "AutoIncBuildNr=0\r\n";
+ select STDOUT; close OUT;
+ chdir "..";
+ }
+}