from_backend(0, buf, len);
}
-static int rlogin_receive (Socket s, int urgent, char *data, int len) {
+static int rlogin_receive (Socket skt, int urgent, char *data, int len) {
if (urgent==3) {
/* A socket error has occurred. */
+ sk_close(s);
+ s = NULL;
connection_fatal(data);
- len = 0;
- }
- if (!len) {
+ return 0;
+ } else if (!len) {
/* Connection has closed. */
sk_close(s);
s = NULL;
char c;
c = *data++; len--;
- if (c == 0x80)
+ if (c == '\x80')
rlogin_size();
/*
* We should flush everything (aka Telnet SYNCH) if we see
* on 0x10 and 0x20 respectively. I'm not convinced it's
* worth it...
*/
+ } else {
+ /*
+ * Main rlogin protocol. This is really simple: the first
+ * byte is expected to be NULL and is ignored, and the rest
+ * is printed.
+ */
+ static int firstbyte = 1;
+ if (firstbyte) {
+ if (data[0] == '\0') {
+ data++;
+ len--;
+ }
+ firstbyte = 0;
+ }
+ c_write(data, len);
}
- c_write(data, len);
return 1;
}
/*
* Open socket.
*/
- s = sk_new(addr, port, 1, rlogin_receive);
+ s = sk_new(addr, port, 1, 0, rlogin_receive);
if ( (err = sk_socket_error(s)) )
return err;
sk_write(s, &z, 1);
}
- begin_session();
-
return NULL;
}
static int rlogin_sendok(void) { return 1; }
+static int rlogin_ldisc(int option) {
+ return 0;
+}
+
Backend rlogin_backend = {
rlogin_init,
rlogin_send,
rlogin_special,
rlogin_socket,
rlogin_sendok,
+ rlogin_ldisc,
1
};