+ if ((event->keyval == GDK_Meta_L || event->keyval == GDK_Alt_L ||
+ event->keyval == GDK_Meta_R || event->keyval == GDK_Alt_R)) {
+ inst->alt_keycode = -1;
+ goto done; /* this generates nothing else */
+ }
+
+ /*
+ * If we're seeing a numberpad key press with Mod1 down,
+ * consider adding it to alt_keycode if that's sensible.
+ * Anything _else_ with Mod1 down cancels any possibility
+ * of an ALT keycode: we set alt_keycode to -2.
+ */
+ if ((event->state & GDK_MOD1_MASK) && inst->alt_keycode != -2) {
+ int digit = -1;
+ switch (event->keyval) {
+ case GDK_KP_0: case GDK_KP_Insert: digit = 0; break;
+ case GDK_KP_1: case GDK_KP_End: digit = 1; break;
+ case GDK_KP_2: case GDK_KP_Down: digit = 2; break;
+ case GDK_KP_3: case GDK_KP_Page_Down: digit = 3; break;
+ case GDK_KP_4: case GDK_KP_Left: digit = 4; break;
+ case GDK_KP_5: case GDK_KP_Begin: digit = 5; break;
+ case GDK_KP_6: case GDK_KP_Right: digit = 6; break;
+ case GDK_KP_7: case GDK_KP_Home: digit = 7; break;
+ case GDK_KP_8: case GDK_KP_Up: digit = 8; break;
+ case GDK_KP_9: case GDK_KP_Page_Up: digit = 9; break;
+ }
+ if (digit < 0)
+ inst->alt_keycode = -2; /* it's invalid */
+ else {
+#ifdef KEY_DEBUGGING
+ printf("Adding digit %d to keycode %d", digit,
+ inst->alt_keycode);
+#endif
+ if (inst->alt_keycode == -1)
+ inst->alt_keycode = digit; /* one-digit code */
+ else
+ inst->alt_keycode = inst->alt_keycode * 10 + digit;
+#ifdef KEY_DEBUGGING
+ printf(" gives new code %d\n", inst->alt_keycode);
+#endif
+ /* Having used this digit, we now do nothing more with it. */
+ goto done;
+ }
+ }