Cleanups to reduce dependency on Windows SFTP tools always having a
[u/mdw/putty] / windows / winhandl.c
CommitLineData
34292b1d 1/*
2 * winhandl.c: Module to give Windows front ends the general
3 * ability to deal with consoles, pipes, serial ports, or any other
4 * type of data stream accessed through a Windows API HANDLE rather
5 * than a WinSock SOCKET.
6 *
7 * We do this by spawning a subthread to continuously try to read
8 * from the handle. Every time a read successfully returns some
9 * data, the subthread sets an event object which is picked up by
10 * the main thread, and the main thread then sets an event in
11 * return to instruct the subthread to resume reading.
12 *
13 * Output works precisely the other way round, in a second
14 * subthread. The output subthread should not be attempting to
15 * write all the time, because it hasn't always got data _to_
16 * write; so the output thread waits for an event object notifying
17 * it to _attempt_ a write, and then it sets an event in return
18 * when one completes.
19 */
20
34292b1d 21#include <assert.h>
22
23#include "putty.h"
24
25/* ----------------------------------------------------------------------
26 * Generic definitions.
27 */
28
29/*
30 * Maximum amount of backlog we will allow to build up on an input
31 * handle before we stop reading from it.
32 */
33#define MAX_BACKLOG 32768
34
35struct handle_generic {
36 /*
37 * Initial fields common to both handle_input and handle_output
38 * structures.
39 *
40 * The three HANDLEs are set up at initialisation time and are
41 * thereafter read-only to both main thread and subthread.
42 * `moribund' is only used by the main thread; `done' is
43 * written by the main thread before signalling to the
44 * subthread. `defunct' and `busy' are used only by the main
45 * thread.
46 */
47 HANDLE h; /* the handle itself */
48 HANDLE ev_to_main; /* event used to signal main thread */
49 HANDLE ev_from_main; /* event used to signal back to us */
50 int moribund; /* are we going to kill this soon? */
51 int done; /* request subthread to terminate */
52 int defunct; /* has the subthread already gone? */
53 int busy; /* operation currently in progress? */
0e03ceff 54 void *privdata; /* for client to remember who they are */
34292b1d 55};
56
57/* ----------------------------------------------------------------------
58 * Input threads.
59 */
60
61/*
62 * Data required by an input thread.
63 */
64struct handle_input {
65 /*
66 * Copy of the handle_generic structure.
67 */
68 HANDLE h; /* the handle itself */
69 HANDLE ev_to_main; /* event used to signal main thread */
70 HANDLE ev_from_main; /* event used to signal back to us */
71 int moribund; /* are we going to kill this soon? */
72 int done; /* request subthread to terminate */
73 int defunct; /* has the subthread already gone? */
74 int busy; /* operation currently in progress? */
0e03ceff 75 void *privdata; /* for client to remember who they are */
34292b1d 76
77 /*
78 * Data set by the input thread before signalling ev_to_main,
79 * and read by the main thread after receiving that signal.
80 */
81 char buffer[4096]; /* the data read from the handle */
82 DWORD len; /* how much data that was */
83 int readret; /* lets us know about read errors */
84
85 /*
86 * Callback function called by this module when data arrives on
87 * an input handle.
88 */
89 handle_inputfn_t gotdata;
90};
91
92/*
93 * The actual thread procedure for an input thread.
94 */
95static DWORD WINAPI handle_input_threadfunc(void *param)
96{
97 struct handle_input *ctx = (struct handle_input *) param;
98
99 while (1) {
100 ctx->readret = ReadFile(ctx->h, ctx->buffer, sizeof(ctx->buffer),
101 &ctx->len, NULL);
102 if (!ctx->readret)
103 ctx->len = 0;
104
105 SetEvent(ctx->ev_to_main);
106
107 if (!ctx->len)
108 break;
109
110 WaitForSingleObject(ctx->ev_from_main, INFINITE);
111 if (ctx->done)
112 break; /* main thread told us to shut down */
113 }
114
115 return 0;
116}
117
118/*
119 * This is called after a succcessful read, or from the
120 * `unthrottle' function. It decides whether or not to begin a new
121 * read operation.
122 */
123static void handle_throttle(struct handle_input *ctx, int backlog)
124{
125 assert(!ctx->defunct);
126
127 /*
128 * If there's a read operation already in progress, do nothing:
129 * when that completes, we'll come back here and be in a
130 * position to make a better decision.
131 */
132 if (ctx->busy)
133 return;
134
135 /*
136 * Otherwise, we must decide whether to start a new read based
137 * on the size of the backlog.
138 */
139 if (backlog < MAX_BACKLOG) {
140 SetEvent(ctx->ev_from_main);
141 ctx->busy = TRUE;
142 }
143}
144
145/* ----------------------------------------------------------------------
146 * Output threads.
147 */
148
149/*
150 * Data required by an output thread.
151 */
152struct handle_output {
153 /*
154 * Copy of the handle_generic structure.
155 */
156 HANDLE h; /* the handle itself */
157 HANDLE ev_to_main; /* event used to signal main thread */
158 HANDLE ev_from_main; /* event used to signal back to us */
159 int moribund; /* are we going to kill this soon? */
160 int done; /* request subthread to terminate */
161 int defunct; /* has the subthread already gone? */
162 int busy; /* operation currently in progress? */
0e03ceff 163 void *privdata; /* for client to remember who they are */
34292b1d 164
165 /*
166 * Data set by the main thread before signalling ev_from_main,
167 * and read by the input thread after receiving that signal.
168 */
169 char *buffer; /* the data to write */
170 DWORD len; /* how much data there is */
171
172 /*
173 * Data set by the input thread before signalling ev_to_main,
174 * and read by the main thread after receiving that signal.
175 */
176 DWORD lenwritten; /* how much data we actually wrote */
177 int writeret; /* return value from WriteFile */
178
179 /*
180 * Data only ever read or written by the main thread.
181 */
182 bufchain queued_data; /* data still waiting to be written */
183
184 /*
185 * Callback function called when the backlog in the bufchain
186 * drops.
187 */
188 handle_outputfn_t sentdata;
189};
190
191static DWORD WINAPI handle_output_threadfunc(void *param)
192{
193 struct handle_output *ctx = (struct handle_output *) param;
194
195 while (1) {
196 WaitForSingleObject(ctx->ev_from_main, INFINITE);
197 if (ctx->done) {
198 SetEvent(ctx->ev_to_main);
199 break;
200 }
201 ctx->writeret = WriteFile(ctx->h, ctx->buffer, ctx->len,
202 &ctx->lenwritten, NULL);
203 SetEvent(ctx->ev_to_main);
204 if (!ctx->writeret)
205 break;
206 }
207
208 return 0;
209}
210
211static void handle_try_output(struct handle_output *ctx)
212{
213 void *senddata;
214 int sendlen;
215
216 if (!ctx->busy && bufchain_size(&ctx->queued_data)) {
217 bufchain_prefix(&ctx->queued_data, &senddata, &sendlen);
218 ctx->buffer = senddata;
219 ctx->len = sendlen;
220 SetEvent(ctx->ev_from_main);
221 ctx->busy = TRUE;
222 }
223}
224
225/* ----------------------------------------------------------------------
226 * Unified code handling both input and output threads.
227 */
228
229struct handle {
230 int output;
231 union {
232 struct handle_generic g;
233 struct handle_input i;
234 struct handle_output o;
235 } u;
236};
237
238static tree234 *handles_by_evtomain;
239
240static int handle_cmp_evtomain(void *av, void *bv)
241{
242 struct handle *a = (struct handle *)av;
243 struct handle *b = (struct handle *)bv;
244
245 if ((unsigned)a->u.g.ev_to_main < (unsigned)b->u.g.ev_to_main)
246 return -1;
247 else if ((unsigned)a->u.g.ev_to_main > (unsigned)b->u.g.ev_to_main)
248 return +1;
249 else
250 return 0;
251}
252
253static int handle_find_evtomain(void *av, void *bv)
254{
255 HANDLE *a = (HANDLE *)av;
256 struct handle *b = (struct handle *)bv;
257
258 if ((unsigned)*a < (unsigned)b->u.g.ev_to_main)
259 return -1;
260 else if ((unsigned)*a > (unsigned)b->u.g.ev_to_main)
261 return +1;
262 else
263 return 0;
264}
265
0e03ceff 266struct handle *handle_input_new(HANDLE handle, handle_inputfn_t gotdata,
267 void *privdata)
34292b1d 268{
269 struct handle *h = snew(struct handle);
270
271 h->output = FALSE;
272 h->u.i.h = handle;
273 h->u.i.ev_to_main = CreateEvent(NULL, FALSE, FALSE, NULL);
274 h->u.i.ev_from_main = CreateEvent(NULL, FALSE, FALSE, NULL);
275 h->u.i.gotdata = gotdata;
34292b1d 276 h->u.i.defunct = FALSE;
277 h->u.i.moribund = FALSE;
278 h->u.i.done = FALSE;
0e03ceff 279 h->u.i.privdata = privdata;
34292b1d 280
281 if (!handles_by_evtomain)
282 handles_by_evtomain = newtree234(handle_cmp_evtomain);
283 add234(handles_by_evtomain, h);
284
285 CreateThread(NULL, 0, handle_input_threadfunc,
286 &h->u.i, 0, NULL);
2ceabd36 287 h->u.i.busy = TRUE;
34292b1d 288
289 return h;
290}
291
0e03ceff 292struct handle *handle_output_new(HANDLE handle, handle_outputfn_t sentdata,
293 void *privdata)
34292b1d 294{
295 struct handle *h = snew(struct handle);
296
297 h->output = TRUE;
298 h->u.o.h = handle;
299 h->u.o.ev_to_main = CreateEvent(NULL, FALSE, FALSE, NULL);
300 h->u.o.ev_from_main = CreateEvent(NULL, FALSE, FALSE, NULL);
301 h->u.o.busy = FALSE;
302 h->u.o.defunct = FALSE;
303 h->u.o.moribund = FALSE;
304 h->u.o.done = FALSE;
0e03ceff 305 h->u.o.privdata = privdata;
34292b1d 306 bufchain_init(&h->u.o.queued_data);
307 h->u.o.sentdata = sentdata;
308
309 if (!handles_by_evtomain)
310 handles_by_evtomain = newtree234(handle_cmp_evtomain);
311 add234(handles_by_evtomain, h);
312
313 CreateThread(NULL, 0, handle_output_threadfunc,
314 &h->u.i, 0, NULL);
315
316 return h;
317}
318
319int handle_write(struct handle *h, const void *data, int len)
320{
321 assert(h->output);
322 bufchain_add(&h->u.o.queued_data, data, len);
323 handle_try_output(&h->u.o);
324 return bufchain_size(&h->u.o.queued_data);
325}
326
327HANDLE *handle_get_events(int *nevents)
328{
329 HANDLE *ret;
330 struct handle *h;
331 int i, n, size;
332
333 /*
334 * Go through our tree counting the handle objects currently
335 * engaged in useful activity.
336 */
337 ret = NULL;
338 n = size = 0;
339 if (handles_by_evtomain) {
340 for (i = 0; (h = index234(handles_by_evtomain, i)) != NULL; i++) {
341 if (h->u.g.busy) {
342 if (n >= size) {
343 size += 32;
344 ret = sresize(ret, size, HANDLE);
345 }
346 ret[n++] = h->u.g.ev_to_main;
347 }
348 }
349 }
350
351 *nevents = n;
352 return ret;
353}
354
355static void handle_destroy(struct handle *h)
356{
357 if (h->output)
358 bufchain_clear(&h->u.o.queued_data);
359 CloseHandle(h->u.g.ev_from_main);
360 CloseHandle(h->u.g.ev_to_main);
361 del234(handles_by_evtomain, h);
362 sfree(h);
363}
364
365void handle_free(struct handle *h)
366{
367 /*
368 * If the handle is currently busy, we cannot immediately free
369 * it. Instead we must wait until it's finished its current
370 * operation, because otherwise the subthread will write to
371 * invalid memory after we free its context from under it.
372 */
373 assert(h && !h->u.g.moribund);
374 if (h->u.g.busy) {
375 /*
376 * Just set the moribund flag, which will be noticed next
377 * time an operation completes.
378 */
379 h->u.g.moribund = TRUE;
380 } else if (h->u.g.defunct) {
381 /*
382 * There isn't even a subthread; we can go straight to
383 * handle_destroy.
384 */
385 handle_destroy(h);
386 } else {
387 /*
388 * The subthread is alive but not busy, so we now signal it
389 * to die. Set the moribund flag to indicate that it will
390 * want destroying after that.
391 */
392 h->u.g.moribund = TRUE;
393 h->u.g.done = TRUE;
394 SetEvent(h->u.g.ev_from_main);
395 }
396}
397
398void handle_got_event(HANDLE event)
399{
400 struct handle *h;
401
402 assert(handles_by_evtomain);
403 h = find234(handles_by_evtomain, &event, handle_find_evtomain);
404 if (!h) {
405 /*
406 * This isn't an error condition. If two or more event
407 * objects were signalled during the same select operation,
408 * and processing of the first caused the second handle to
409 * be closed, then it will sometimes happen that we receive
410 * an event notification here for a handle which is already
411 * deceased. In that situation we simply do nothing.
412 */
413 return;
414 }
415
416 if (h->u.g.moribund) {
417 /*
418 * A moribund handle is already treated as dead from the
419 * external user's point of view, so do nothing with the
420 * actual event. Just signal the thread to die if
421 * necessary, or destroy the handle if not.
422 */
423 if (h->u.g.done) {
424 handle_destroy(h);
425 } else {
426 h->u.g.done = TRUE;
427 SetEvent(h->u.g.ev_from_main);
428 }
429 return;
430 }
431
432 if (!h->output) {
433 int backlog;
434
435 h->u.i.busy = FALSE;
436
437 /*
438 * A signal on an input handle means data has arrived.
439 */
440 if (h->u.i.len == 0) {
441 /*
442 * EOF, or (nearly equivalently) read error.
443 */
444 h->u.i.gotdata(h, NULL, (h->u.i.readret ? 0 : -1));
445 h->u.i.defunct = TRUE;
446 } else {
447 backlog = h->u.i.gotdata(h, h->u.i.buffer, h->u.i.len);
448 handle_throttle(&h->u.i, backlog);
449 }
450 } else {
451 h->u.o.busy = FALSE;
452
453 /*
454 * A signal on an output handle means we have completed a
455 * write. Call the callback to indicate that the output
456 * buffer size has decreased, or to indicate an error.
457 */
458 if (!h->u.o.writeret) {
459 /*
460 * Write error. Send a negative value to the callback,
461 * and mark the thread as defunct (because the output
462 * thread is terminating by now).
463 */
464 h->u.o.sentdata(h, -1);
465 h->u.o.defunct = TRUE;
466 } else {
467 bufchain_consume(&h->u.o.queued_data, h->u.o.lenwritten);
468 h->u.o.sentdata(h, bufchain_size(&h->u.o.queued_data));
469 handle_try_output(&h->u.o);
470 }
471 }
472}
473
474void handle_unthrottle(struct handle *h, int backlog)
475{
476 assert(!h->output);
477 handle_throttle(&h->u.i, backlog);
478}
479
480int handle_backlog(struct handle *h)
481{
482 assert(h->output);
483 return bufchain_size(&h->u.o.queued_data);
484}
0e03ceff 485
486void *handle_get_privdata(struct handle *h)
487{
488 return h->u.g.privdata;
489}